I use a macro recorder/player to add custom commands to IrfanView. These are a lot easier to craft when the menu items have an associated "menu access key" (MSDN terminology). Most of the menu items already have these keys, but a few (like Add Canvas) do not.
Also, I noticed that the menu access keys that are defined are only active (and underlined) when a menu is selected with the keyboard and not when selected with the mouse. I'm used to them being there all the time. Not important, but there are advantages to following common UI conventions.
To clarify the terminology, I mean a letter you can type when the menu is displayed that will activate that item. These are usually indicated by underlining the letter. For example, to display the negative of an image, you can type "Alt+I" followed by "t". I don't mean the "accelerator keys" like Ctrl+C for copy.
Also, I noticed that the menu access keys that are defined are only active (and underlined) when a menu is selected with the keyboard and not when selected with the mouse. I'm used to them being there all the time. Not important, but there are advantages to following common UI conventions.
To clarify the terminology, I mean a letter you can type when the menu is displayed that will activate that item. These are usually indicated by underlining the letter. For example, to display the negative of an image, you can type "Alt+I" followed by "t". I don't mean the "accelerator keys" like Ctrl+C for copy.
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