this is a topic of " LigH "
and translated from the german forum
by babelfish :
"
Hello together.
I to be pleased, although for DDS files (DirectDraw Surface) a support for transparency would come,
as it already for other file formats functioned to png, which support 32-bit-Grafik (RGBA), e.g.
DDS files store different variants of the DXTC (DirectX Texture Compression).
Particularly for textures in computer games particularly these compression variants are common:
- DXT1: Without or (1a) with binary transparency (whole covering or completely transparent)
- DXT3: gradated transparency values, constantly over small display spaces
- DXT5: interpolated transparency values, gently running XnView for example is already more efficient in this range.
IrfanView indicates DDS textures so far usually always fully covering.
"
besides it would be still very practical,
if by one hotkey or a button, only or aside indicates the alpha channel.
thanks and regards
and translated from the german forum
by babelfish :
"
Hello together.
I to be pleased, although for DDS files (DirectDraw Surface) a support for transparency would come,
as it already for other file formats functioned to png, which support 32-bit-Grafik (RGBA), e.g.
DDS files store different variants of the DXTC (DirectX Texture Compression).
Particularly for textures in computer games particularly these compression variants are common:
- DXT1: Without or (1a) with binary transparency (whole covering or completely transparent)
- DXT3: gradated transparency values, constantly over small display spaces
- DXT5: interpolated transparency values, gently running XnView for example is already more efficient in this range.
IrfanView indicates DDS textures so far usually always fully covering.
"
besides it would be still very practical,
if by one hotkey or a button, only or aside indicates the alpha channel.
thanks and regards