Alpha / Transparency channels are used by 3D modelling apps to eg paste foliage or horizon textures onto rectangular back-drops, make a complex '3D' grid without hi=poly mesh, turn fabric into gauzy tulle, make hair look wispy, make glazing transparent...
Some apps can read this channel directly from DDS or PNG, apply correctly. Some struggle, are not predictable. Some simply do not 'play nice'.
Often is better to extract DDS or PNG Alpha channel as a stand-alone JPG, convert their RGB to JPG, too, have full control...
Perhaps I'm missing a plug-in, but my Irfan View cannot find Alpha channel of a DDS as it can for eg a PNG.
At the moment, I'm doing DDS using XN_View, but its Alpha channel display is an *obscure* facility, far less convenient than Irfan View's equivalent for PNGs.
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I'd like Irfan View to have the same channel functionality for DDS as it does for eg PNG.
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Though unlikely, I'd also like 'batch' tool extended to copy out such Alpha channels from multiple DDS / PNG to eg JPG, auto-renaming by default with an appended A...
Logically, it would 'fail-safe' if an Alpha channel was not available...
Nik
Some apps can read this channel directly from DDS or PNG, apply correctly. Some struggle, are not predictable. Some simply do not 'play nice'.
Often is better to extract DDS or PNG Alpha channel as a stand-alone JPG, convert their RGB to JPG, too, have full control...
Perhaps I'm missing a plug-in, but my Irfan View cannot find Alpha channel of a DDS as it can for eg a PNG.
At the moment, I'm doing DDS using XN_View, but its Alpha channel display is an *obscure* facility, far less convenient than Irfan View's equivalent for PNGs.
--
I'd like Irfan View to have the same channel functionality for DDS as it does for eg PNG.
--
Though unlikely, I'd also like 'batch' tool extended to copy out such Alpha channels from multiple DDS / PNG to eg JPG, auto-renaming by default with an appended A...
Logically, it would 'fail-safe' if an Alpha channel was not available...
Nik
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